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SPACEPLAN PROTOTYPE REVIEW SOFTWARE
It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. I wouldn’t compare it to Douglas Adams or anything, but if he were alive today and playing mobile games, I think he’d give SPACEPLAN high marks.A prototype is an early sample, model, or release of a product built to test a concept or process. It’s a kind of smarmy, silly, smart sci-fi humor. The constant use of potatoes will leave you chuckling, because why not potatoes? Your ship’s AI will have you laughing out loud at points. There are even some great animated moments that feature potatoes - THIS GAME LOVES POTATOES - that will blow you away with detail.Īnd SPACEPLAN is funny, too. Much of the presentation is minimalist and flat, but then surprises you with moments of depth and wonder. Prestige can sometimes feel like a defeat “I guess I’ve made it as far as I can, I’ll have to start over.” SPACEPLAN turns that model on its head, making you feel like a winner every time you move on. For another, it creates a sense of achievement. For one, the ability to prestige is taken completely out of the player’s hands - you’ll advance when you’ve completed the tasks needed to move the story forward. It’s a little change, but it makes a big difference. Rather than relying on the genre-standard “prestige,” the act of resetting your progress to earn a larger modifier on your next attempt, SPACEPLAN resets its progress by sending you to a new planet so that it can both reset your progress and advance the narrative. At first these upgrades are simply cosmetic, but as you get deeper into the game you’ll need to use some precise timing to fire potatoes into key points in the planet - kind of like the Death Star Trench Run by way of Lay’s Potato Chips™. More often than that, though, you’ll see your upgrades actually take place on the planet view. Sometimes this means you’ll get a clever new piece of text to read.
SPACEPLAN PROTOTYPE REVIEW UPGRADE
The narrative is told through your interactions with your spaceship’s AI, and every upgrade you make (click click click) lends to a greater part of the story. SPACEPLAN offers up an ongoing narrative about your journey across time and space to reset Earth and make it the world you know and love once more. Instead, SPACEPLAN can focus on something that few other clickers have tried before: a story. As an idle clicker with a premium price, the core mechanic here isn’t built around enticing you to watch ads as you make incremental progress. For one thing, this isn’t a free-to-play game. SPACEPLAN bucks a number of trends that the genre has established, and is usually the better for it.
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